| Smackdown 1-10 | Smackdown 41-50 | Smackdown 81-90 |
| Smackdown 11-20 | Smackdown 51-60 | Smackdown 91-100 |
| Smackdown 21-30 | Smackdown 61-70 | Smackdown 101-110 |
| Smackdown 31-40 | Smackdown 71-80 | Smackdown 111-120 |
| Smackdowns 81-90 | |
| Smackdown
81: Boom BoX Map: DM-PressurePoint Mod used: Deathmatch (20 minutes) Mutators used: Pintsize combo, delayed spawn Played: May 18, 2003 |
And
the winner is... F7 #2: Q, Creole Ned (tie) |
1.
F7 2. Q (tie) 2. Creole Ned (tie) 3. Tick 4. BoX 5. Paladin 6. Armerius 7. pogozorro Boomer_941, Circuit - DNF |
| Smackdown
82: Ice to meet you Map: DM-BlueFjord (Author: Kyle "K6599" Keiderling) Mod used: Greed (Author: Mysterial; 20 minutes, six drop points) Mutators used: Pintsize combo, Greed camouflage Played: May 25, 2003 |
And
the winner is... #2: Armerius |
1.
Creole Ned 2. Armerius 3. pogozorro 4. Tick 5. EvilVey 6. Paladin Sam - DNF |
| Smackdown
83: Nedder say Nedder again Map: DM-Requiem (Author: Callum "Spiff" Ogden) Mod used: Greed (Author: Mysterial; 20 minutes, six drop points) Mutators used: Pintsize combo, Greed camouflage Played: June 1, 2003 |
And
the winner is... #2: Boomer_941 |
1.
Creole Ned 2. Boomer_941 3. Circuit 4. Armerius 5. Paladin 6. Postal Q - DNF, Postal disconnected and rejoined with less than two minutes remaining |
| Smackdown
84: The Quick and the Ned Map: DM-ElvenDreams (Author: Rachel "Angel Mapper" Cordone) Mod used: Team Deathmatch (20 minutes) Mutators used: Pintsize combo, QuadJump Played: June 8, 2003 |
And
the winner is... Team Red #1: Circuit |
Team
Red 1: Circuit 2: Tick 3: Boomer 4: Q |
Team
Blue 1. Paladin 2. Armerius 3. BoX 4. SamuelK |
| Smackdown
86: Murder by Deathball Map: DB-Cube and DB-SmallCube Mod used: Deathball (Best of 3, 15 minute rounds) Mutators used: None Played: June 22, 2003 |
And
the winner is... Team Blue 2 games to 0 Creole Ned, Tick, Q |
Game 1 Blue wins 5-0 |
|
| Team
Blue 5 1. Tick 2. Creole Ned 3. Q |
Team
Red 0 1: Armerius 2: pogozorro 3: Circuit |
||
|
Game 2 Blue wins 6-3 |
|||
| Team
Blue 6 1: Tick 2: Creole Ned 3: Q |
Team
Red 3 1. Circuit 2. Armerius 3. pogozorro |
||
| Smackdown
87: Super Monkey Deathball Map: DB-Sediment (15 min.) and DB-SmallCube (30 min.) Mod used: Deathball (Best of 3) Mutators used: None Played: June 29, 2003 |
And
the winner is... Team Blue 2 games to 0 Armerius, SamuelK, Tick |
Game 1 Blue wins 3-2 (OT) |
|
| Team
Blue 3 1. Sam 2. Tick 3. Armerius |
Team
Red 2 1: pogozorro 2: Q 3: Paladin |
||
|
Game 2 Blue wins 15-6 |
|||
| Team
Blue 15 1: Tick 2: Sam 3: Armerius |
Team
Red 6 1: pogozorro 2: Q 3: Paladin |
||
| Smackdown
88: When Harry Blasted Sally Map: DM-PeakMonastery2003 (Author: Teddie "teddabod" Tapawan) Mod used: Team Deathmatch (Best of 3, 15 minute rounds) Mutators used: Pintsize combo, Camouflage Played: July 6, 2003 |
And
the winner is... Team Red 2 games to 0 Armerius, Circuit, Paladin, Tick |
Game 1 Red wins 48-46 |
|
| Team
Red 48 1. Armerius 2. Circuit 3. Paladin 4. Tick |
Team
Blue 46 1: Longbranch 2: Q 3: SamuelK 4. pogozorro |
||
|
Game 2 Red wins 52-40 |
|||
| Team
Red 52 1: Paladin 2: Armerius 3: Tick 4. Circuit |
Team
Blue 40 1: pogozorro 2: Q 3: Longbranch 4. SamuelK |
||
| << Back to Smackdown Central |
| Smackdown 1-10 | Smackdown 41-50 | Smackdown 81-90 |
| Smackdown 11-20 | Smackdown 51-60 | Smackdown 91-100 |
| Smackdown 21-30 | Smackdown 61-70 | Smackdown 101-110 |
| Smackdown 31-40 | Smackdown 71-80 | Smackdown 111-120 |