Snake
05-18-2006, 12:08 PM
It has gone under everyones radar, it is the successor to Rise of Nations.
I have to say in my oh so humble opinion that this is the best RTS game to come along in years and with some patches it will be up there with Starcraft.
The artwork is just beautiful and well implemented, the storyline is very compelling, the races are just damn excellent and as of right now it seems very well balanced.
Now on to the meat of the game. It has three completely different races. I can't stress this enough. They are completley different think Starcraft different.
First we have the Vinci, like the name suggests, this race is very much inspired by the idea and inventions of Italian renaissance genius Leonardo Da Vinci. This esthetic has grown to the Steampunk genre often depicted in Japanese anime by the likes of Hayao Miyazaki and Katsuhiro Otomo.
The Vinci in the game likewise draws from all these sources to create a nation that is technological but in an anachronistic Victorian sort of way. Their units in the game are grand, expensive and powerful mechanical contraptions and flying machines. This race seems good for those who like a more defensive booming strategy.
Then there are the Alin this race is an "1001 Arabian Nights" inspired nation. Thusly they have units like Afreets, Giant Scorpions and even dragons.
Their architecture draws from and resembles the Middle Eastern Islamic influences with Spires and desert people sensibilities. Their units tend to be weaker than the Vinci on a one-on-one basis in general, despite the aforementioned named units which sound like impressive powerful units.
Alin units are broken up into Sand, Fire, and Glass classes, each with its own building type that is used to upgrade its own class of units. Alin units are cheap and fast to get on the field. So their tactics are centered on magic and seem to suit well for hit and run operations. This race seems to be good for people who likes the Rush strategy.
Last there are the Cuotl, the race is inspired by the Mayan civilization as the name implies, but in Rise of Legends they take their origins from conspiracy theorist works like "Chariot of the Gods".
The Cuotl, thusly is an advanced alien race that crashed on the planet of Aoi, where the Alim and the Vinci were at war. The Cuotl survivors with their magic like advanced technology, subjugated some of the local inhabitants and set themselves as gods.
So they start of fairly weak with "native troops", but later gain access through their mastery of energy to powerful megalithic monstronsities to destroy their opponents. This race would probably be best described in RTS terms as a boomer
There are many many cool features in the game I could go on for awhile, but if you're interested in finding out more.
http://www.riseoflegends.com/
I have to say in my oh so humble opinion that this is the best RTS game to come along in years and with some patches it will be up there with Starcraft.
The artwork is just beautiful and well implemented, the storyline is very compelling, the races are just damn excellent and as of right now it seems very well balanced.
Now on to the meat of the game. It has three completely different races. I can't stress this enough. They are completley different think Starcraft different.
First we have the Vinci, like the name suggests, this race is very much inspired by the idea and inventions of Italian renaissance genius Leonardo Da Vinci. This esthetic has grown to the Steampunk genre often depicted in Japanese anime by the likes of Hayao Miyazaki and Katsuhiro Otomo.
The Vinci in the game likewise draws from all these sources to create a nation that is technological but in an anachronistic Victorian sort of way. Their units in the game are grand, expensive and powerful mechanical contraptions and flying machines. This race seems good for those who like a more defensive booming strategy.
Then there are the Alin this race is an "1001 Arabian Nights" inspired nation. Thusly they have units like Afreets, Giant Scorpions and even dragons.
Their architecture draws from and resembles the Middle Eastern Islamic influences with Spires and desert people sensibilities. Their units tend to be weaker than the Vinci on a one-on-one basis in general, despite the aforementioned named units which sound like impressive powerful units.
Alin units are broken up into Sand, Fire, and Glass classes, each with its own building type that is used to upgrade its own class of units. Alin units are cheap and fast to get on the field. So their tactics are centered on magic and seem to suit well for hit and run operations. This race seems to be good for people who likes the Rush strategy.
Last there are the Cuotl, the race is inspired by the Mayan civilization as the name implies, but in Rise of Legends they take their origins from conspiracy theorist works like "Chariot of the Gods".
The Cuotl, thusly is an advanced alien race that crashed on the planet of Aoi, where the Alim and the Vinci were at war. The Cuotl survivors with their magic like advanced technology, subjugated some of the local inhabitants and set themselves as gods.
So they start of fairly weak with "native troops", but later gain access through their mastery of energy to powerful megalithic monstronsities to destroy their opponents. This race would probably be best described in RTS terms as a boomer
There are many many cool features in the game I could go on for awhile, but if you're interested in finding out more.
http://www.riseoflegends.com/