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Tai
03-12-2010, 10:40 AM
I thought this was amusing :)

An example here was the rest system in World of Warcraft. He put in the system to discourage people from playing these marathon 16 hour sessions, hoping instead to get people to play just 2 or 3 hours each day or something. So after X hours of play, you would be "tired" and your character only earned XP at 50% of the normal rate. Seemed logical as a way to get people to stop playing and have their characters rest until tomorrow.

But he said it was universally hated. The beta testers "cried bloody murder" at this horrible thing Blizzard was inflicting on them. They should take it out or die, and so on. Pardo said fine, he'll give you a "reward" instead. So he doubled the amount of XP it takes to level up, then let you earn XP at 200% of the normal rate! But after X hours, you only earn at 100% of the normal rate. And now everyone LOVED it! Even though it's EXACTLY the same!

:thumbup:

Q
03-14-2010, 09:57 AM
Ah, it's all about perception.

Kermit
03-15-2010, 06:18 AM
Brilliant!

Budly
03-17-2010, 08:30 AM
They have actually ramped up rest recovery speed. With the new looking for dungeon tool, I haven't done a non-dungeon quest in 5 levels and have gone from 72-77 in two weeks of casual play all still rested.