Tai
02-03-2009, 08:55 AM
There was an update last night (not the scout pack), but it is WONDERFUL. There were some changes to client and server (eg, slider for FOV, and custom crosshairs), but I've bolded the main one that appeals to ME. The changes to criticals seem interesting too. SamK, did you notice anything about them last night? I thought I was critting a lot, but not extremely different from before. I also hope enemy medics DO waste their uber's on slow loading snipers, that's fine with me. =P
Gameplay changes
* Increased soldier primary ammo count from 16 to 20
* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
* Reduced random damage spread applied to all player damage from +-25% to +-10%
* Slight reduction (improvement) of the minigun's spread
* Increased flare direct hit damage from 20 to 30
* Rewrote Natascha's slowdown code to be more consistent
* Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
Full patch notes are here (http://store.steampowered.com/news/).
Gameplay changes
* Increased soldier primary ammo count from 16 to 20
* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
* Reduced random damage spread applied to all player damage from +-25% to +-10%
* Slight reduction (improvement) of the minigun's spread
* Increased flare direct hit damage from 20 to 30
* Rewrote Natascha's slowdown code to be more consistent
* Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
Full patch notes are here (http://store.steampowered.com/news/).