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View Full Version : TF2 Update last night


Tai
02-03-2009, 08:55 AM
There was an update last night (not the scout pack), but it is WONDERFUL. There were some changes to client and server (eg, slider for FOV, and custom crosshairs), but I've bolded the main one that appeals to ME. The changes to criticals seem interesting too. SamK, did you notice anything about them last night? I thought I was critting a lot, but not extremely different from before. I also hope enemy medics DO waste their uber's on slow loading snipers, that's fine with me. =P

Gameplay changes
* Increased soldier primary ammo count from 16 to 20
* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
* Reduced random damage spread applied to all player damage from +-25% to +-10%
* Slight reduction (improvement) of the minigun's spread
* Increased flare direct hit damage from 20 to 30
* Rewrote Natascha's slowdown code to be more consistent
* Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first


Full patch notes are here (http://store.steampowered.com/news/).

Paladin
02-03-2009, 05:49 PM
Well, that helps a little (the ammo increase), but doesn't fix the fundamental problem of running out of shots too quick. They need to go back to 8 shots between reloads (at least 6), because 4 just leaves you vulerable all the time.

It be nice if they'd buff one of the classes I play too. After this will probably be the spy... save the soldier, demoman and sniper for last. :(

Tai
02-03-2009, 06:14 PM
I hear you on the first one - just got to keep practicing the aim and fire control (Under pressure/attack I sometimes fire wildly rather than dliberately aim. And then I die.) Check out the cross hairs on the sniper gun - you can probably shoot from the hip extremely easily now.

Shadowrat
02-04-2009, 03:27 PM
i think it's just fine that a soldier can only shoot 4 rockets. it only takes 2 to kill most people anyway. plus he can whip out his shotgun for some direct damage dealing mayhem.

The demo only has 4 shots in his primary, and has little to fall back on in a pinch.

yeah, the stickies are effective, but not as much when someone is too close for mid air detonation.

Tai
02-05-2009, 02:01 PM
Good official blog post on how the damage changes play out.

http://www.teamfortress.com/