pogozorro
09-06-2005, 12:01 AM
World of Warcraft Client Patch 1.8.0 (2005-??-??)
Azshara Crater
A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!
Grubstone Cookoff
Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!
Goblin Gizmo Gauntlet
Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.
General
- New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.
- A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.
- Quickness (Night Elf Racial) – Now increases agility by 5%.
- Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.
- System performance when enabling the full screen glow effect improved.
- Buff/debuff tooltips will now be correctly updated from talents.
- Tauren can now ride wolves if they learn the wolfriding ability.
- Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.
- You can no longer communicate with the other faction through mind control.
- The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.
- Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.
- Hearthstones can no longer be used while invulnerable.
- Critters can no long resist spells.
- Pets that enter combat will no longer flag their master for combat.
- Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.
- Shapeshifting will no longer cancel a daze effect.
- Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.
- Warlock/Hunter pets can no longer break out of fear.
- Fixed a bug that caused players to sometimes slide when walking.
- Buffs that provide a bonus to resistance now stack with other resistance buffs.
- Enemy spells cast before you die will no longer hit you when you are a ghost.
- Players will no longer be randomly flagged for combat when not participating in combat.
- Fixed a bug where creatures were sometimes able to parry attacks from behind.
- It is no longer possible to break disarm by immediately switching your weapon.
Macintosh
- Fixed lag resulting from certain UI mods.
PvP
Honor System
- You will now receive some honor for restoring health to allies during PvP combat.
- Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.
- There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
Battlegrounds
- You can now exit a battleground from an option on the scoreboard at all times.
- Siege weapon combat has been introduced to the Alterac Valley battleground.
- Civilians can no longer fight.
- NPCs in battlegrounds can no longer be mind controlled.
- Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.
- Fixed several terrain exploits in Warsong Gulch.
- You can no longer interact with tower banners and flags through walls in Alterac Valley.
- Commander buffs are no longer removed when shapeshifting.
- Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.
- Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.
- You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.
- You can now see the number of players from the other faction in a battleground queue.
- All players can now chat in the WorldDefense channel.
- All debuffs resulting from a duel are now removed immediately after the duel ends.
- Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.
Druids
- Due to significant talent changes, Druids will have all talent points refunded and can be respent.
- Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.
- You can no longer switch weapons during combat in shapeshift form.
- Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.
- Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.
- Druids have learned to dance while shapeshifted.
- There is now an animation for skinning and herb gathering in Bear and Cat Form.
- Female Druids in Bear Form no longer sound like males.
- Demoralizing Roar – Tooltip updated to display area of effect (in yards).
- Entangling Roots – Now interrupts spellcasting.
- Feral Charge – This ability will now port you even if the target is immune to the effect.
- Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.
- Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.
- Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.
- Starfire – Now causes Nature damage instead of Arcane damage.
- Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target.
- Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.
- Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.
- Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.
- New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.
- Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.
- Moonfury – Removed and replaced by the new talent Nature’s Fury.
- New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.
- Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.
Azshara Crater
A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!
Grubstone Cookoff
Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!
Goblin Gizmo Gauntlet
Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.
General
- New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.
- A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.
- Quickness (Night Elf Racial) – Now increases agility by 5%.
- Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.
- System performance when enabling the full screen glow effect improved.
- Buff/debuff tooltips will now be correctly updated from talents.
- Tauren can now ride wolves if they learn the wolfriding ability.
- Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.
- You can no longer communicate with the other faction through mind control.
- The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.
- Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.
- Hearthstones can no longer be used while invulnerable.
- Critters can no long resist spells.
- Pets that enter combat will no longer flag their master for combat.
- Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.
- Shapeshifting will no longer cancel a daze effect.
- Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.
- Warlock/Hunter pets can no longer break out of fear.
- Fixed a bug that caused players to sometimes slide when walking.
- Buffs that provide a bonus to resistance now stack with other resistance buffs.
- Enemy spells cast before you die will no longer hit you when you are a ghost.
- Players will no longer be randomly flagged for combat when not participating in combat.
- Fixed a bug where creatures were sometimes able to parry attacks from behind.
- It is no longer possible to break disarm by immediately switching your weapon.
Macintosh
- Fixed lag resulting from certain UI mods.
PvP
Honor System
- You will now receive some honor for restoring health to allies during PvP combat.
- Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.
- There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
Battlegrounds
- You can now exit a battleground from an option on the scoreboard at all times.
- Siege weapon combat has been introduced to the Alterac Valley battleground.
- Civilians can no longer fight.
- NPCs in battlegrounds can no longer be mind controlled.
- Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.
- Fixed several terrain exploits in Warsong Gulch.
- You can no longer interact with tower banners and flags through walls in Alterac Valley.
- Commander buffs are no longer removed when shapeshifting.
- Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.
- Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.
- You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.
- You can now see the number of players from the other faction in a battleground queue.
- All players can now chat in the WorldDefense channel.
- All debuffs resulting from a duel are now removed immediately after the duel ends.
- Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.
Druids
- Due to significant talent changes, Druids will have all talent points refunded and can be respent.
- Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.
- You can no longer switch weapons during combat in shapeshift form.
- Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.
- Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.
- Druids have learned to dance while shapeshifted.
- There is now an animation for skinning and herb gathering in Bear and Cat Form.
- Female Druids in Bear Form no longer sound like males.
- Demoralizing Roar – Tooltip updated to display area of effect (in yards).
- Entangling Roots – Now interrupts spellcasting.
- Feral Charge – This ability will now port you even if the target is immune to the effect.
- Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.
- Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.
- Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.
- Starfire – Now causes Nature damage instead of Arcane damage.
- Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target.
- Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.
- Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.
- Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.
- New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.
- Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.
- Moonfury – Removed and replaced by the new talent Nature’s Fury.
- New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.
- Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.